19 April 2011

"Flying Hair"

Why is hair and fur so difficult to model well with computer graphics? You need particle systems with a complicated set of interactions and constraints and collisions and that results in a whole lot of data about each incremental length of each hair with regards to its position and acceleration and velocity and relationship to the length of hair above it, and you end up having to do a quadratic number of calculations to...

You know what? Take a look at this and then tell me if you think modeling hair would be easy.



Via The World's Best Ever

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